To get started with VR development, Unity recommends using XR Management to load and manage your target platform SDKs.
Use this this article for instructions on how to configure your Project using the XR Plug-in Management system.
If you’re setting up for Oculus
If you’re developing for:
- The Oculus Quest: Install and load the Oculus XR Plug-in for the Android build target
- The Oculus Rift/Rift S : Install and load the Oculus XR Plug-in for the Windows build target.
If you’re setting up for Windows Mixed Reality
- If you’re developing for a Windows MR VR headset, you need to install and load the Windows XR Plug-in for the Universal Windows Platform, and use Microsoft’s Mixed Reality Toolkit (MRTK 2.3) to add to mixed reality input and interactions.